v0.0.5 Pooling
Chicken Knight » Devlog
After many hours of struggling to get the game as optimized as possible, I believe I've achieved just that. I had to resort to:
- Toggling collision
- limiting the amount of enemies
- object pooling
- for the meat, and the skull that drops on goblin death
- for destroying enemies
The main contributor to lag spikes was the Shockwave ability, which would cause many entities to collide, be destroyed and spawn all within a few frames. Hopefully with this update lag spikes are a thing of the past!
Now I can focus on balancing the game and adding some much-needed content!
Cheers!
Ruan
Files
Chicken Knight v0.0.5_POOL.zip Play in browser
70 days ago
Chicken Knight
Survival, Rogue-Like, Hack and Slash, Action, Arcade Game
Status | In development |
Author | Ruan du Plooy |
Genre | Survival, Action |
Tags | Arcade, Hack and Slash, Roguelike, Roguelite |
Languages | English |
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