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Chicken Knight

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Devlog

  • v0.0.5 Pooling
    October 03, 2024 by Ruan du Plooy
    After many hours of struggling to get the game as optimized as possible, I believe I've achieved just that. I had to resort to: Toggling collision limiting the amount of enemies object pooling for the... Continue reading
  • v0.0.5+
    September 29, 2024 by Ruan du Plooy
    I was a little obsessed with performance improvements and finally found a massive mistake in the game causing huge issues. With this issue eliminated, I believe the game is now much more playable! Now... Continue reading
  • v0.0.5
    September 29, 2024 by Ruan du Plooy#New Version
    General performance improvements Limited maximum amount of enemies to 150. It makes the late game (past wave 10) more playable. Other improvements to improve FPS... Continue reading
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