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Devlog
v0.0.5 Pooling
October 03, 2024
by
Ruan du Plooy
After many hours of struggling to get the game as optimized as possible, I believe I've achieved just that. I had to resort to: Toggling collision limiting the amount of enemies object pooling for the...
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v0.0.5+
September 29, 2024
by
Ruan du Plooy
I was a little obsessed with performance improvements and finally found a massive mistake in the game causing huge issues. With this issue eliminated, I believe the game is now much more playable! Now...
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v0.0.5
September 29, 2024
by
Ruan du Plooy
#New Version
General performance improvements Limited maximum amount of enemies to 150. It makes the late game (past wave 10) more playable. Other improvements to improve FPS...
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